In this lab we will be combining our efforts in top-down programming, where we deliberately organize and structure our code with main functions and sub functions, but will also add in our skills in Graphic User Interface (GUI). We continue to build abstraction – where a few small, simple and concrete tasks are packaged together to perform a more general task. The top-down approach helps us organize our code like an outline organizes our writing. Again, we start with an algorithm (chart), then translate it into pseudocode of comments and function name definitions.
In the last lab you created code to play Rock-Paper-Scissors. You will be working with the same code (modify to resolve comments from your last lab), but rather than using input() you will now collect input using the GUI. Be creative about displaying messages to the player.
Because plagiarism in coding is dishonest, unethical, and is against the Miramonte Honesty Policy, you are required to submit your code to Turnitin.com. Make a Google Doc with your final code for Rock-Paper-Scissors and Word Jumble, and submit it to turnitin.com, Lab #8.
1. Display messages on the canvas that explain to the user how to choose Rock, Scissors, or Paper. They may not input their choice with any text input box.
2. Once the player makes their selection, have the computer make a selection. Display both the player’s and computer’s selection on the Canvas (it is good programming practice to also display on the console to help you debug).
3. Display the outcome (“You win!” or “Computer wins!”)
4. Tally and update the score after each iteration of the game.
5. You do not have to ask the user to play again… you can assume they will, but do give them some method to Quit when they are ready.
6. When they quit, display a parting message and the final score.
Rock-Paper-Scissors GUI starter code – copy/paste into Codeskulptor and build code.
“””Overview of Game Logic:
1. Screen is drawn with blank values, input method for player RPS
2. Player selects R, P, or S using some form of
GUI input (no input box).
3. Computer randomly selects option R, P or S
4. Winner is identified, results shared, score updated and posted
5. Repeats #2-4 each time a button, key-stroke, or mouse-click
4. Stops when quit is pressed/clicked.
###### INITIALIZATION CODE ##################
#Global variables, changed within functions below
# Canvas Dimensions
####### RPS algorithm helper functions ########
“””Will randomly select Rock, Paper, or Scissors. “””
#global variables here.
#pick a random R, P, or S….
#Update computer choice message for draw handler
#call winner() to determine outcome
“””Determine the winner then updates the score”””
#global variables here
#determines the winner
#updates the necessary draw(canvas) variables to show messages
########### EVENT HANDLERS #####################
#define event handlers for mouse click, buttons, input box, key_strokes, draw
# Player Choice Selection (not input box).
#global variable here
#updates the necessary draw(canvas) variables
# Handler to draw on canvas
#Player choice: use canvas.draw_text(parameters), pass in message as variable
#Winner text and score update
#Any additional messaging
# Create a frame and assign callbacks to event handlers
frame = simplegui.create_frame(“Rock, Paper, Scissors”, canvas_width, canvas_height)
frame.add_label(‘Player Choice: Select One’)
#add more frame.set for key handler, buttons, mouse click, etc.
# Start the frame animation
Insert Final, working Rock-Paper-Scissors with GUI code – include detailed comments
<<your code here>> – please format with Code Blocks add-on – Python, github-gist
As you solve a problem or write a computer program, the process should be:
1. Understand the task/purpose of code
2. Organize main task into sub-tasks and consider task flow (sequencing)
a. Create flow structure with an algorithm flow chart (whiteboard!). Consider collaborating with a programming partner as you plan.
b. Create pseudocode outline with comments, naming key flow functions.
3. Build, code and test sub-functions first. Debug as you go. Revise plan/structure as necessary.
4. Combine sub-functions into larger program and test, test, test! Revise plan as necessary.
5. Consider extensions or improvements to original design.
Keep your words to 5 and 6 letters each. This is like the Jumble in the newspaper and online games and will make the GUI display easier and more aesthetically pleasing.
You need to create a program that allows a user to guess a word that has been jumbled together. This project focuses on Strings and String manipulation, as well as presenting output with the GUI.
You will create a word jumble game. You should use functions to help you both pick a word from a list, scramble it and then prompt the user for guesses. Below is a rough outline of the pseudocode. You do NOT need to use this structure, but you SHOULD have some structure in place before you start writing code. Think of this as the outline.
Your first working version of the game will rely on input() and printing to the Console. We call this “Backend Development,” where we get the algorithm and flow working correctly.
Note, you may find the method, random.shuffle(some_list), to be helpful when scrambling the word. You will find the documentation in the Random Module
Add a timer to your game. Give the user 30 seconds to guess the jumbled word.
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